Roblox’s (NYSE:RBLX) Q4 Sales Top Estimates But Stock Drops 21.5%

Roblox’s (NYSE:RBLX) Q4 Sales Top Estimates But Stock Drops 21.5%

Gaming metaverse operator Roblox (NYSE:RBLX) reported Q4 CY2024 results exceeding the market’s revenue expectations , with sales up 31.8% year on year to $988.2 million. The company expects next quarter’s revenue to be around $1.00 billion, coming in 2.5% above analysts’ estimates. Its GAAP loss of $0.33 per share was 26.2% above analysts’ consensus estimates.

Is now the time to buy Roblox? Find out in our full research report .

Roblox (RBLX) Q4 CY2024 Highlights:

“Roblox had a strong 2024, driven by our commitment to innovation and community. We’re building a platform that goes beyond technology—it’s about fostering genuine connections. As we aim to support 10% of the global gaming content market, we’ll continue investing in our virtual economy, app performance, and AI-powered discovery and safety, empowering creators and enhancing the user experience,” said David Baszucki, founder and CEO of Roblox.

Company Overview

Best known for its wide assortment of user-generated content, Roblox (NYSE:RBLX) is an online gaming platform and game creation system.

Video Gaming

Since videogames were invented in the 1970s, they have gradually taken more share of entertainment time. Ubiquitous mobile devices have powered a surge in “snackable” games that can be played on the go. Over time, games have developed more social engagement features where friends can play games together over the internet. The business models of games publishers have become less volatile due to digitization of distribution, in game monetization, and like Hollywood, an increasing dependence on surefire hit franchises. Covid driven lockdowns accelerated adoption and usage of videogames – a trend that has not slowed.

Sales Growth

A company’s long-term sales performance can indicate its overall quality. Any business can put up a good quarter or two, but many enduring ones grow for years. Over the last three years, Roblox grew its sales at an excellent 23.4% compounded annual growth rate. Its growth beat the average consumer internet company and shows its offerings resonate with customers, a helpful starting point for our analysis.

Roblox’s (NYSE:RBLX) Q4 Sales Top Estimates But Stock Drops 21.5%

This quarter, Roblox reported wonderful year-on-year revenue growth of 31.8%, and its $988.2 million of revenue exceeded Wall Street’s estimates by 1.9%. Company management is currently guiding for a 25.1% year-on-year increase in sales next quarter.

Looking further ahead, sell-side analysts expect revenue to grow 21.3% over the next 12 months, a slight deceleration versus the last three years. Still, this projection is admirable and suggests the market is factoring in success for its products and services.

Software is eating the world and there is virtually no industry left that has been untouched by it. That drives increasing demand for tools helping software developers do their jobs, whether it be monitoring critical cloud infrastructure, integrating audio and video functionality, or ensuring smooth content streaming. .

Daily Active Users

User Growth

As a video gaming company, Roblox generates revenue growth by expanding both the number of people playing its games as well as how much each of those players spends on (or in) their games.

Over the last two years, Roblox’s daily active users, a key performance metric for the company, increased by 21.7% annually to 85.3 million in the latest quarter. This growth rate is among the fastest of any consumer internet business and indicates its offerings have significant traction.

Roblox’s (NYSE:RBLX) Q4 Sales Top Estimates But Stock Drops 21.5%

In Q4, Roblox added 13.8 million daily active users, leading to 19.3% year-on-year growth. The quarterly print was lower than its two-year result, suggesting its new initiatives aren’t accelerating user growth just yet.

Revenue Per User

Average revenue per user (ARPU) is a critical metric to track for video gaming businesses like Roblox because it measures how much revenue each user generates, which is a function of how much paying users spend on its games.

Roblox’s ARPU growth has been mediocre over the last two years, averaging 4.7%. This isn’t great, but the increase in daily active users is more relevant for assessing long-term business potential. We’ll monitor the situation closely; if Roblox tries boosting ARPU by taking a more aggressive approach to monetization, it’s unclear whether users can continue growing at the current pace.

Roblox’s (NYSE:RBLX) Q4 Sales Top Estimates But Stock Drops 21.5%

This quarter, Roblox’s ARPU clocked in at $11.58. It grew by 10.5% year on year, slower than its user growth.

Key Takeaways from Roblox’s Q4 Results

We were glad Roblox beat analysts' revenue estimates this quarter. On the other hand, its daily active users missed and its guidance for 20% bookings growth in 2025 fell short of Wall Street's lofty expectations. We note the company's outlook met the target laid out in its November 2023 Investor Day. Overall, this was a softer quarter due to the guide. Shares traded down 21.5% to $59.30 immediately after reporting.

Roblox didn’t show it’s best hand this quarter, but does that create an opportunity to buy the stock right now? If you’re making that decision, you should consider the bigger picture of valuation, business qualities, as well as the latest earnings. We cover that in our actionable full research report which you can read here, it’s free .